![]() Other changes were made to help smooth out overall gameplay, such as making Bounties feel like less of a chore and more rewarding and reworking a few of our notification screens. We’ve hit a little bit of everything, from adding additional Torment levels, making Ancient/Primal Puzzle Rings feel rewarding, and adding some Stash space improvements. Death’s Breath now drop in Horadric Cachesĭeveloper Comment: With 2.6.5, we’re aiming to address some of the longest standing and most desired quality of life features the community has brought to us.Most Bounty indicators are now displayed immediately after entering the Bounty area.The amount of Death’s Breath rewarded by completing a Challenge Rift has been increased.The progress bar for a Greater Rift is now visible to all players in the game, regardless of whether they are participating in the Rift or not.Players who join the game will still be unable to join a Greater Rift in progress.Matchmaking no longer prevents players from joining a game while a Greater Rift is already in progress.When a boss is killed in a Nephalem Rift, a permanent ping will mark the location of the boss’ death until the Rift is closed.Using an Ancient or Primal Puzzle Ring in Kanai’s Cube will produce a new result.Portals left behind by Treasure Goblins may occasionally lead somewhere udderly ridiculous.Reward and difficulty levels of all new Torments closely match Greater Rift 65, 70, and 75 respectively. ![]()
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